You can download the completed Unity Project and FMOD project used in these tutorials here: I’m building this using a Vive, but GVR and FMOD will work with any VR device and since the SteamVR prefabs use OpenVR, you can use any headset that supports OpenVR, including an Oculus. In this video we are going to set up the Unity project for VR and implement the ambience events. In the previous video we set up an FMOD project with the GVR plugins. If you missed the first two articles in this series, you can find them here: Note that GVR has been rebranded by Google as Resonance Audio. Thanks for watching! We hope these tutorials are helpful for you and please contact us at if you have questions or comments. The videos are separated into two parts, implementing ambience and implementing the gunshot interaction. This is the final part of our Unity+FMOD+GVR tutorial series and we are covering the implementation into Unity.
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